C22_CD2: SPENT ON -- OTHER CONSUMER GOODS

OTHER CONSUMER GOODS, such as auto or household items?

ValueLabelUnweighted
Frequency
%
1 YES 10.2%
2 NO 91.7%
Missing Data
-3 MISSING 52498.1%
Total 534 100%

Based upon 10 valid cases out of 534 total cases.

Summary Statistics

  • mean: 1.90
  • median: 2.00
  • mode: 2.00
  • minimum: 1
  • maximum: 2
  • standard deviation: 0.32

Location: 580-581 (width: 2; decimal: 0)

Variable Type: numeric

(Range of) Missing Values: -3 , -2

Notes

Source: This variable was taken from: Gambling Impact and Behavior Study, 1997-1999: [United States].

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Disclaimer: The frequencies for this variable may not be weighted. They are purely descriptive and may not be representative of the study population. Please use with caution and consult the study documentation.

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