C22_CD: SPENT ON -- LEISURE GOODS

LEISURE GOODS, such as consumer electronics or sporting goods?

ValueLabelUnweighted
Frequency
%
1 YES 50.9%
2 NO 50.9%
Missing Data
-3 MISSING 52498.1%
Total 534 100%

Based upon 10 valid cases out of 534 total cases.

Summary Statistics

  • mean: 1.50
  • median: 1.50
  • minimum: 1
  • maximum: 2
  • standard deviation: 0.53

Location: 578-579 (width: 2; decimal: 0)

Variable Type: numeric

(Range of) Missing Values: -3 , -2

Notes

Source: This variable was taken from: Gambling Impact and Behavior Study, 1997-1999: [United States].

Copyright: ICPSR has an FAQ on copyright and survey instruments.

Disclaimer: The frequencies for this variable may not be weighted. They are purely descriptive and may not be representative of the study population. Please use with caution and consult the study documentation.

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