C22_CD: SPENT ON -- LEISURE GOODS
LEISURE GOODS, such as consumer electronics or sporting goods?
Based upon 10 valid cases out of 534 total cases.
- mean: 1.50
- median: 1.50
- minimum: 1
- maximum: 2
- standard deviation: 0.53
Location: 578-579 (width: 2; decimal: 0)
Variable Type: numeric
(Range of) Missing Values: -3 , -2
Source: This variable was taken from: Gambling Impact and Behavior Study, 1997-1999: [United States].
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Disclaimer: The frequencies for this variable may not be weighted. They are purely descriptive and may not be representative of the study population. Please use with caution and consult the study documentation.
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