C22_CD: SPENT ON -- LEISURE GOODS

LEISURE GOODS, such as consumer electronics or sporting goods?

ValueLabelUnweighted
Frequency
%
1 YES 361.2%
2 NO 1384.7%
Missing Data
-9 PATRON:LOGIC. MISSING 53018.0%
-3 MISSING 2,23875.9%
-2 DONT KNOW 40.1%
-1 REFUSED 10.0%
Total 2,947 100%

Based upon 174 valid cases out of 2,947 total cases.

Summary Statistics

  • mean: 1.79
  • median: 2.00
  • mode: 2.00
  • minimum: 1
  • maximum: 2
  • standard deviation: 0.41

Location: 600-601 (width: 2; decimal: 0)

Variable Type: numeric

(Range of) Missing Values: -9 , -3 , -2 , -1

Notes

Source: This variable was taken from: Gambling Impact and Behavior Study, 1997-1999: [United States].

Copyright: ICPSR has an FAQ on copyright and survey instruments.

Disclaimer: The frequencies for this variable may not be weighted. They are purely descriptive and may not be representative of the study population. Please use with caution and consult the study documentation.

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